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Showing posts from February, 2018

Houdini - Base Grid

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Base grid done in Houdini

Houdini - VEX 2

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Second part to doing VEX in Houdini

Houdini - VEX

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Work done in Houdini

Houdini - Attributes

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Made in Houdini

Houdini - Chair

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Chair modeled in Houdini

Zdepth in Nuke

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Note: I had to convert my EXR renders in Maya to a PNG via Photoshop in order to be able to upload here on Blogger I'm going to overlay this image on top of a background plate to see how it looks like Now knowing how it looks like, having rendered out my EXR file, I also rendered a Zdepth pass as seen below Using a grade node, I inverted the white and blackpoints so it looks like this I merge that over to my scene (as seen above) and get this as a result You may not be able to tell the slight difference but it's there. Now applying a Zdefocus node, gives us this

Relighting in Nuke using multipass

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Note: I had to convert my EXR renders in Maya to a PNG via Photoshop in order to be able to upload here on Blogger So having rendered out my EXR file, I also rendered a variety of passes such as Pworld and WorldNormals as seen below Having this information, I was able to generate a point cloud in Nuke Once it was put into a scene with spotlights in a Relight node, alongside a camera and a basic material, it looked like this Merging that with the original render in screen mode, creates this result Now, adding a background plate to it alongside a bit of rotoing

Houdini - Spiral Staircase

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Spiral staircase modeled in Houdini