Note: I had to convert my EXR renders in Maya to a PNG via Photoshop in order to be able to upload here on Blogger So having rendered out my EXR file, I also rendered a variety of passes such as Pworld and WorldNormals as seen below Having this information, I was able to generate a point cloud in Nuke Once it was put into a scene with spotlights in a Relight node, alongside a camera and a basic material, it looked like this Merging that with the original render in screen mode, creates this result Now, adding a background plate to it alongside a bit of rotoing