Zdepth in Nuke
Note: I had to convert my EXR renders in Maya to a PNG via Photoshop in order to be able to upload here on Blogger
I'm going to overlay this image on top of a background plate to see how it looks like
Now knowing how it looks like, having rendered out my EXR file, I also rendered a Zdepth pass as seen below
Using a grade node, I inverted the white and blackpoints so it looks like this
I merge that over to my scene (as seen above) and get this as a result
You may not be able to tell the slight difference but it's there. Now applying a Zdefocus node, gives us this
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